per pixel
A 3″ star spreads across 1.3 pixels
Stars need roughly two to three pixels across to render as round. Fewer and they turn blocky; many more and you are magnifying blur rather than recording detail.
Pair a telescope with a camera and see the image scale it produces — then see the star itself, rendered on the actual pixel grid your sensor would record.
Stars need roughly two to three pixels across to render as round. Fewer and they turn blocky; many more and you are magnifying blur rather than recording detail.
Each star is spread over more pixels than the atmosphere justifies. Star shapes stay pleasing, but you are trading away field of view and splitting the same photons across more wells, so every sub needs longer to reach the same signal. Binning or a focal reducer pulls you back.
A star covers enough pixels to record as a smooth disc without wasting resolution on seeing blur. This is the range where sub length, field of view, and star shape all sit in balance — and where guiding error stays a small fraction of a pixel.
Stars land on too few pixels and take on square, angular edges. Fine detail is lost for good, since no amount of processing recovers what the grid never separated. This is the worse failure of the two — a longer focal length or smaller pixels is the fix.
The ideal window is derived from your seeing: the coarse limit is half the best FWHM you expect, and the fine limit is a third of the worst. Sampling below two pixels per star is where square stars begin.